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Dec 04, 2024
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2023-2024 Catalog [ARCHIVED CATALOG]
Game Design and Development (GDD), BI™
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The Bachelor of Innovation™ in Game Design and Development (GDD) is a degree within the Bachelor of Innovation family. It is a rigorous technical curriculum based heavily on programming and game design topics with important cross-disciplinary breadth in art, music and other fields. The program as a whole will let students build the foundational knowledge and develop the skills necessary to form their own independent game development companies or to pursue employment in the games industry. In addition to traditional games for entertainment, the game industry includes Serious Games (games designed for simulation and training, educational games, games for health care, and so on) and Casual Games (small, short games played in a Web browser or on a cell phone, for example).
The Bachelor of Innovation family requires an innovation core, a cross-discipline core, and a set of general education courses in addition to the rigorous technical degree. The combination of the GDD-specific coursework and the core Bachelor of Innovation™ topics and experiences will position students to form a new small company to develop entertainment and serious games; pursue a career at a traditional entertainment game development company; join a company that develops or utilizes Serious Games; or use the critical thinking, design, programming and teaming skills developed throughout the curriculum to pursue employment outside the games industry.
Learning Outcomes
- Understand and apply game design principles in various domains
- Understand and apply programming fundamentals
- Understand and apply advanced software development techniques
- Understand and apply Innovation Core concepts in a team-based business environment
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Degree Requirements
The Bachelor of Innovation (BI) in Game Design and Development degree requires the following:
- Completion of at least 120 credit hours.
- A minimum 2.0 grade point average in all computer science courses, GDD courses, and courses taken at the University of Colorado.
- A grade of “C” or better is required for each class with a CS or GDD prefix for that class to count toward the degree requirements for the student’s major.
Additional course work is required to complete the Game Design and Development, BI degree. Please see the advising guide on the Academic Advising website for more information and a sample 4-year schedule.
Course Requirements
The degree described below is structured into core competency, team courses, specialty areas, and a variety of other categories required for the degree.
The courses for the degree are outlined as follows:
GDD Core Competency (18 credit hours)
Complete the following six required core competency courses:
GDD Team Courses (9 credit hours)
Complete the following three-course sequence that focuses on team-based game development.
GDD Specialty Area (15 credit hours)
Complete all 5 courses from one of the Specialty Areas listed below, for a total of 15 credit hours.
GDD or CS Electives (6 credit hours)
Complete 6 credit hours of upper-division (3000 level or above) CS or GDD electives not already being used to fulfill degree requirements.
Mathematics (7 Credit Hours)
Natural Science (8 Credit Hours)
BI Innovation Core (24 credit hours)
BI Cross-Discipline Core (15 credit hours)
Complete one of the Cross-Discipline Cores listed below. Each Cross-Discipline Core consists of 15 credit hours. Open the expandable lists to see course options.
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- (for Veteran and Transfer students only)
Note: The default Cross-Discipline Core for GDD students is the Creative Communication core. If a GDD student wants to take Business or Globalization cores instead, they can, but they’re still required to take the VA course and the MUS course from the Creative Communication core.
Additional General Education Courses (18 credit hours)
Complete remaining General Education courses, to include 3 hours of First-Year Writing, 3 hours of GPS 1010, and 12 hours of open electives.
NOTE: Students whose GPS 1010 is waived will complete 15 hours of open electives.
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