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Nov 21, 2024
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2020-2021 Catalog [ARCHIVED CATALOG]
Game Design and Development (GDD), BI™
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Return to: College of Engineering and Applied Science
The Bachelor of Innovation™ in Game Design and Development (GDD) is a degree within the Bachelor of Innovation family. It is a rigorous technical curriculum based heavily on programming and game design topics with important cross-disciplinary breadth in art, music and other fields. The program as a whole will let students build the foundational knowledge and develop the skills necessary to form their own independent game development companies or to pursue employment in the games industry. In addition to traditional games for entertainment, the game industry includes Serious Games (games designed for simulation and training, educational games, games for health care, and so on) and Casual Games (small, short games played in a Web browser or on a cell phone, for example).
The Bachelor of Innovation family requires an innovation core, a cross-discipline core, and a set of general education courses in addition to the rigorous technical degree. The combination of the GDD-specific coursework and the core Bachelor of Innovation™ topics and experiences will position students form a new small company to develop entertainment and serious games; pursue a career at a traditional entertainment game development company; join a company that develops or utilizes Serious Games; or use the critical thinking, design, programming and teaming skills developed throughout the curriculum to pursue employment outside the games industry.
Learning Outcomes
- Understand and apply game design principles in various domains
- Understand and apply programming fundamentals
- Understand and apply advanced software development techniques
- Understand and apply Innovation Core concepts in a team-based business environment
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Degree Requirements
The Bachelor of Innovation in Game Design and Development degree requires the following:
- Completion of at least 120 credit hours.
- A minimum 2.0 grade point average in all computer science courses, GDD courses, and courses taken at the University of Colorado.
- A grade of “C” or better is required for each class with a CS or GDD prefix for that class to count toward the degree requirements for the student’s major.
GDD Core (30 Credit Hours)
GDD Concentration Requirements (15 Credit Hours)
Students select 15 hours of concentration courses in any 3000 level or above CS or GDD course not used to meet other GDD degree requirements.
Innovation Core (24 Credit Hours)
Cross-Discipline Core (15 Credit Hours)
Complete one of the Cross-Discipline Cores listed below. Each Cross-Discipline Core consists of 15 credit hours. See the BI website for specific courses (innovation.uccs.edu).
Business
Creative Communication
Globalization
Note: The default Cross-Discipline Core for GDD students is the Creative Communication core. If a GDD student wants to take Business or Globalization cores instead, they can, but they’re still required to take the VA course and the MUS course from the Creative Communication core.
Composition Courses (3 Credit Hours)
Mathematics (7 Credit Hours)
Natural Science (11 Credit Hours)
Compass Curriculum (6 Credit Hours)
Free Electives (9 Credit Hours)
Students select 9 hours of free electives from all the courses offered at UCCS EXCEPT MATH courses numbered below 1350.
The Bachelor of Innovation students are required to participate in research/innovation projects. Most of these will be industry-sponsored projects. Students employed full-time who wish to pursue a degree in this program will be required to sign IP agreements and have such agreements executed by their employer, or arrange for their employer to be one of the industry-sponsored projects.
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Return to: College of Engineering and Applied Science
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