2011-2012 Catalog 
    
    Apr 25, 2024  
2011-2012 Catalog [ARCHIVED CATALOG]

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GDD 3400 - Artificial Intelligence for Games

3 Credits (Minimum) 3 Credits (Maximum)

The purpose of this course is to teach the Artificial Intelligence techniques that are most important in game development. Topics include Finite State Machines, pathfinding, emergent behavior, and other pertinent topics. The course also shows how these concepts apply to the most common game genres, as well as addressing the specific issues associated with each genre. Prer., GDD 2200.



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