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Nov 24, 2024
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GDD 2150 - Fundamental Game Design Concepts3 Credits (Minimum) 3 Credits (Maximum)
Teaches fundamental game design concepts, including character development, storytelling, game balancing, and general level design principles. Also shows how these concepts apply to the most common game genres, as well as addressing the specific issues associated with each genre. Approved for Compass Curriculum requirement: Writing Intensive. Prer., (CS 1100 or GDD 1100) and (GDD 1200 or CS 1150) or Instructor Permission (programming experience required).
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